rewardmili.blogg.se

Huntdown switch review
Huntdown switch review









There were a couple occasions where I noticed the framerate dip when a lot of projectiles were covering the screen during a boss fight. Archvale utilizes a 16-bit art style that for the most part runs at a solid 60FPS. Where the story is lacking in depth, Archvale makes up for it in the visual and audio department. If you do lose to a boss, Archvale generally positions checkpoints nearby so that very little progress is lost. This will really test your mobility and dodging skills, but finally defeating them is very rewarding. Boss battles are big and lengthy, with bosses having several phases and moves that cover the room in projectiles and send them in all directions. Once you make it to a boss, though, this is where Archvale shines.

huntdown switch review

I felt these were added to break up the flow and have something besides combat, but sometimes I felt their addition to the game was doing more harm than good.

huntdown switch review

Dungeons for the most part work the same as the overworld – clear the room to move on to the next, etc – only the dungeons have some rooms which are entirely traversal-based (which can sometimes be a pain). These dungeons will require you to hunt down keys which open various doors and allow you to progress further. Getting to the boss is not always an easy task, however. Each stone is within a dungeon which you get after defeating the dungeon’s boss. The game opens with you in a tutorial dungeon and a lot of the game you will be traversing dungeons as you work to complete your quest of finding all the stones. This mechanic allows you to tailor some of the experience to your play style. This is a very similar system to that found in Paper Mario where you have a lot of badges to choose from, each using a number of points and you are limited on the number of available points. Speaking of badges, from the inventory screen you have areas, one which allows you to manage the resources, weapons, armor and rings you have collected and another allowing you to enable a selection of badges to give your character some additional perks. I was able to manage and compare weapon stats and see my health via the number of heart containers I have acquired or gained via badges. I am not totally sure what these boosts did as I found the game to be not very clear regarding your characters overall attack and defense stats.

huntdown switch review

HUNTDOWN SWITCH REVIEW UPGRADE

In addition to those features, the first time you interact with a fountain you get an upgrade to your overall defensive skills. Fountains are all over the map and act as a respawn point when you die, and a way to heal at the cost of having any room you cleared having their enemies respawn. You can fast travel to the town or any other fountain you have interacted with. When you die, you lose a percentage of your gold.









Huntdown switch review